CLIMATIK: EVERGREEN
The Goliath Project is an independantly developing real-time strategy game about conducting war with robots and conserving resources.
Controls:
WASD to move the camera.
Hold left shift to move quicker.
P / Esc to pause.
Left click to select units / bases.
Right click to command units to move to the mouse position.
Space / Middle click to deselect all units and bases.
The Game:
There are two teams: Yellow and Blue.
You start on yellow but can switch teams in the debug menu (This will not be in the final version).
Each team can spawn units from bases captured by them (just click on a team aligned base and click on one of the icons at the bottom).
Teams can capture bases by sending units to the base that they want to capture.
How close a tower is to being captured can be seen in the bottom right while that tower is selected.
Attacking units will automatically attack enemies in range.
Units have a chance to land a crit, which deals 3x damage and creates a star particle effect.
Notes
The game currently experiences a huge lag issue with rendering
I'm going to have to add a bunch of graphical optimization options to make this work.
The game runs fine on standalone builds, but it gets chopped up by WebGL.
And I have to use WebGL because this game is for a competition that requires that the game be playable in browser.
TL;DR: WebGL is the root of all evil and if WebGPU was finished then all of my problems would be solved.
Plans
Fix all the broken particle effects and lag that WebGL caused.
Add all the unit types:
- Miners: Already in the game, collect silver and wood, slow and fragile.
- Troopers: Already in the game, basic infantry unit. Mid-high speed, somewhat fragile.
- Archers: Already in the game, fires arrows at nearby enemies and runs away from those who get too close to comfort. (Counters griffins by being able to shoot them midair). Mid-low speed, fragile.
- Irons: Already in the game, durable units with a sledgehammer and an energy shield. (Counters archers by being able to block all their arrows.) Mid-high speed, durable.
- Griffins: Already in the game, aerial units with a jetpack and a spear that deals stun on hit. (Counters irons by being able to stay safely out of their attacking range, then swooping in to stun them). Fast and somewhat fragile.
- Warlocks: Powerful magic units that are heavily reliant on a yet to be applied ability system.. Normal speed, durable.
- Engineer: A unit that can build up to 3 small robots each, which will fight for them. Slow, somewhat fragile.
- Gadgets: Built by engineers, act a lot like troopers. Fast and fragile.
- Goliaths: A huge, tanky unit that can sweep up and stun crowds of enemies. Slow and very durable.
I have a total of 9 missions planned for the game's campaign, and I will need to make an enemy ai for them.
Go to sleep.